Intro
Season 3 of Call of Duty Cold War / Warzone has finally arrived. There has been immense speculation in the past weeks of what might come along with the new patch.
Would it be the leaked Ural Mountains?
Will there be a nuke set off and Verdansk is set back to the 1980’s?
In this post we nail down all of the key changes you may or may not notice next time you drop with your squad. Make sure to take a look at your Warzone Loadout too and optimize your arsenal.
Update Size – WArzone Only
Xbox: 25.9 GB
PC: 25.2 GB
PlayStation: 22.6 GB
New Map
New Features / Gameplay Updates
- Loot that spawns across Verdansk has once again been updated…
- Now exclusively consists of Black Ops Cold War Weapons including the new Swiss K31 Sniper Rifle and PPSh-41 SMG
- Only Legendary Weapons will spawn as Blueprints
- Players no longer take armor-bypassing damage when using a riot shield and facing an active thermite grenade.
- Sticking a player with Semtex will now always down them.
Weapon Attachments and Balancing
As expected, the FFAR and the Sykov pistol attachments were hit with a much needed nerf. I’ve already been working on getting back into practice with my CR-56 AMAX to be ready for this. With the nerfs to both the FFAR and the Sykov pistols – what will be the next meta for close range guns?
- Cold War weapons have had their ammo names updated.
- The FFAR 1 crosshair has been updated to match other Assault Rifles.
Assault Rifles
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- Cold War AK-47
- Recoil pattern has been adjusted
- The recoil pattern on the Cold War AK-47 had made its downsides far more apparent than its upsides. We have smoothed out its recoil to make it easier to control. If you are accurate, or skilled at recoil control you will now find the Cold War AK-47 quite effective at most ranges.
- Cold War AK-47
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- FARA 83
- Minimum damage increased from 25 to 26
- Maximum damage decreased from 33 to 31
- Maximum damage range increased by 17%
- Recoil pattern has been adjusted
- As a fast-firing AR with relatively strong recoil, we felt there was too much of an identity overlap between the FARA 83 and the FFAR 1. We have smoothed out its recoil and pushed its damage profile out to be a more viable mid-long range AR option.
- FARA 83
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- FFAR 1
- Maximum damage decreased from 30 to 27
- Maximum damage range decreased by 15%
- Neck damage multiplier changed from 1.1 to 1
- Upper torso damage multiplier changed from 1.1 to 1
- ADS speed decreased slightly
- With high damage, rate of fire, and a competitive mag size, the FFAR 1 has enjoyed a lengthy reign of terror on the short-to-mid range engagement space. When a weapon is so ruthlessly efficient that it pushes the entirety of a weapon category out of viability, it needs to be addressed. The FFAR 1 will remain a respectable option following this change, but it should now be a playstyle preference rather than a loadout necessity.
- FFAR 1
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- Groza
- Recoil increased slightly
- ADS speed decreased slightly
- Upper torso damage multiplier changed from 1.3 to 1.1
- Groza
This change is more of a precaution. We expect in the absence of the FFAR 1, that the Groza would rise to take its place. While there will always be a ‘meta’, we want the meta to exist in a TTK range that is a bit higher than where we are currently. In that regard, we believe the Groza was a bit of an outlier that, much like the FFAR 1, could have been detrimental to weapon diversity. Bringing the Groza down a notch should allow for some healthy competition in this weapon category.
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- Krig 6
- Head damage multiplier changed from 1.4 to 1.5
- Neck damage multiplier changed from 1 to 1.3
- Upper torso damage multiplier changed from 1 to 1.1
- Lower torso damage multiplier changed from 1 to 1.1
- The Krig 6 has long been overshadowed by other all-stars in the AR category. We believe this change will allow for a more competitive Time to Kill given the shots are well placed.
- Krig 6
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- QBZ-83
- Move speed increased
- ADS move speed increased
- Neck damage multiplier changed from 1 to 1.2
- Upper torso damage multiplier changed from 1 to 1.1
- QBZ-83
The QBZ-83 is a unique weapon that trades overall lethality for mobility. We aim to provide players with the tools to support a multitude of interesting playstyle options. Our goal is that with the right attachments, skillful maneuvering and rotations will be a hallmark of the QBZ playstyle. We have also given it a much-needed nudge in lethality if you can manage aiming and moving simultaneously.”
- Submachine Guns
- LC10
- Bullet velocity increased slightly
- LC10
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- Mac-10
- Maximum damage decreased by 1
- Mac-10
This is another precautionary change to promote diversity. The Mac-10 is both popular and fun to use. Part of what makes the Mac-10 feel fair to play against is that its upside feels comparative to its downside. That is where player skill comes in. Knowing when and what weapon to swap to during an engagement is a facet of skill expression we want to highlight whenever possible. While this change only brings the Mac-10’s Time to Kill up by about 10%, we think this is a good place to start to encourage exploration in the SMG category.
- Sniper Rifles
- Pelington 703
- ADS speed increased
- Raise time increased slightly
- Pelington 703
- Tactical Rifles
- Cold War Tactical Rifle Charlie
- Time between bursts increased by 33%
- Neck damage multiplier changed from 1.8 to 1.3
- M16
- Time between bursts increased by 10%
- Neck damage multiplier changed from 1.8 to 1.1
- Cold War Tactical Rifle Charlie
The Cold War Tactical Rifle Charlie and the M16 were able to reach rates of fire that allowed the wielder to negate a requisite identity pillar of burst rifles—accuracy. With their extreme rates of fire and generous burst pattern, shots were not required to be well placed. You would inherit the high damage profile and range of burst rifles with minimal downside. With this change, and the change to Fire Rate barrels noted below, you will now need to aim deliberately if you intend to kill quickly.
And… we are keeping a close eye on the AMAX. No king rules forever.
- Position Concealment
- Position Concealment will reduce the time your position is visible on the compass and minimap after firing. This effect has been added as a pro on both the Flashguard and SOCOM/KGB Eliminator.
- Barrels
- 16.3” Rapid Fire (M16)
- Increase to rate of fire reduced by 58%
- 18” Rapid Fire (Tactical Rifle Charlie)
- Increase to rate of fire reduced by 56%
- 15.9” Strike Team (M16)
- Increase to rate of fire reduced by 66%
- 18.2” Strike Team (Tactical Rifle Charlie)
- Increase to rate of fire reduced by 64%
- 16.3” Titanium (M16)
- Increase to rate of fire reduced by 61%
- 17” Titanium (Tactical Rifle Charlie)
- Increase to rate of fire reduced by 59%
- Sorokin 140mm Auto (Sykov)
- Minimum damage reduced from 23 to 19
- Sorokin 140mm Auto AND Akimbo (Sykov)
- Minimum damage reduced from 19 to 14
- This only affects the weapon when both the Sorokin 140mm Auto and the Akimbo attachment are equipped simultaneously.
- Minimum damage reduced from 19 to 14
- The Sykov, when equipped with any permutation of the Sorokin 140mm Auto has been far more lethal at range than we would prefer. When secondary weapons can go toe-to-toe with, or even best a primary weapon consistently, we risk streamlining access to one of the most powerful Perks in the game—Ghost. While we continue to examine the impact that Ghost has on gameplay, providing easier access to it with negligible downside is not something we want to enable.
- 16.3” Rapid Fire (M16)
- Lasers
- Ember Sighting Point
- ADS speed penalty reduced by 20%
- SOF Target Designator
- Flashlight is now visible during hip-fire and ADS
- Ember Sighting Point
- Magazines
- Salvo/VDV Fast Mag
- ADS speed penalty reduced by 20%
- Speed Mag
- Pistols
- ADS speed penalty reduced by 40%
- SMGs
- ADS speed penalty reduced by 30%
- Snipers
- ADS speed penalty reduced by 20%
- Pistols
- Salvo/VDV Fast Mag
- Muzzles
- Flashguard
- Added Position Concealment pro
- SOCOM/KGB Eliminator
- Added Position Concealment pro
- Flashguard
- Optics
- SUSAT MultiZoom
- ADS speed penalty reduced by 10%
- Ultrazoom Custom
- ADS speed penalty reduced by 20%
- Vulture Custom Zoom
- ADS speed penalty reduced by 20%
- SUSAT MultiZoom
- Rear Grips
- Increases to ADS speed reduced by roughly 10%
We have begun the iterative process of tweaking values on attachments. We would like the diminution of weapon downside to be a build direction rather than a single attachment choice. As it stands, we feel most attachments need to have their values addressed in some regard to achieve this. We are hoping to make some previously nonviable options less so in addition to widening overall build variety. This may include increasing upsides or downsides on existing attachments. We are also actively looking at how we can create more compelling choices within the confines of attachment categories—chiefly, muzzles like the Monolithic and Agency Suppressor.
Given the magnitude of balance changes in this patch, we may make some adjustments shortly after Season 3 launch to ensure the meta is healthy and stable. As always, please continue to provide your feedback!
Six New Weapons Coming in Season 3
- PPSh-41 (SMG) – Out Launch Week
- Swiss K31 (Sniper Rifle) – Out Launch Week
- Ballistic Knife (Melee) – Out Launch Week
- CARV.2 (Tactical Rifle) – In-Season Launch
- AMP63 (Pistol) – In-Season Launch
- Baseball Bat (Melee) – In-Season Launch
New Battle Pass
100 Tiers of brand-new content including new Operator Skins, Weapons, Blueprints, Wrist Accessories, Weapon Charms, COD Points, and more.
- Tier 0
- Instantly unlock Wraith, a new Woods Skin, and more
- Tier 15
- PPSh-41 SMG
- Tier 21
- “Vex Lord” Assault Rifle Blueprint
- Tier 27
- “Gilded Rose” Shotgun Blueprint
- Tier 31
- Swiss K31 Sniper Rifle
- Tier 55
- “Slow Death” LMG Blueprint
- Tier 95
- Ultra-Rarity “Loud Pipe” Reactive SMG Weapon Blueprint
- Tier 100
- “White Queen” Wraith Skin
- “Roman Standard” Legendary Sniper Rifle Blueprint
Bugs Fixed
- Fixed a bug with most Cold War barrels where Hip Spread and ADS Idle Sway were being increased when they should not have been.
- Fixed a bug with some ZRG 20mm optics that disabled the ability to hold breath.
- Fixed a bug where some loot would drop in close proximity on death.
- Fixed a bug where if the player is downed while switching to a gunner seat, they would become invisible and/or invulnerable.
- Fixed a bug causing the random Operator select option to only select Coalition Operators from Modern Warfare.
- Fixed a bug causing Baker’s fourth Operator Mission Objective to not track properly (eliminate 15 enemies using a weapon with an attached 2x magnified scope or greater).
- Fixed a bug causing certain Operator models to appear headless while using the FFAR 1.
- Roze
- We’ve adjusted Roze in order to improve the Operators readability/visibility where sources of light are available.
New Level perks
- Level 50: New Prestige, Emblem, Prestige Key, Weapon Blueprint, and Battle Pass Tier Skip
- Level 100: New Prestige, Emblem, Prestige Key, and Battle Pass Tier Skip
- Level 150: New Prestige, Emblem, Prestige Key, and Battle Pass Tier Skip
- Level 190: All Season Challenges Available
- Level 200: New Prestige, Emblem, Prestige Key, Battle Pass Tier Skip, Master Prestige Calling Card
- Levels 250 – 1,000: New Prestige Key every 50 levels
This means you can earn four new Prestige Levels during Season Three — now 15 in total — and you can always catch up to the latest available Prestige if you didn’t reach it during the previous season.
Reach Level 200 in Season Three to achieve the title of Prestige Master for this season. This changes your Season Level color and grants you the ability to personalize your Prestige Icon with Legacy Prestige Icons from previous Call of Duty games — including from the original Black Ops — simply by spending some of your hard-earned Prestige Keys at the Prestige Shop.
You can continue past Level 200 all the way to Level 1,000 during Season Two and receive Prestige Key milestone rewards at every 50 levels along the way.
Finally, don’t forget that your Prestige-leveling journey is synchronized with Warzone and Modern Warfare®, meaning you can progress through Season Levels and increase your Prestige Level by earning XP in any of the three titles!